太多太多人表达过类似的观点了。近期新听/看到的几个给我留下印象的是:
NiceTry讨论《死亡搁浅》和《双峰》。对于前者,“进入小岛秀夫的世界/接受小岛秀夫as he is”是享受这个游戏的必要前提,后者则是一个彻头彻尾的“氛围电视剧”。
章晋唯聊《阴翳礼赞》和谷崎润一郎——“只看内容的话,这本书和现在Threads上的东西好像都一样”。
Kickstarter前首席技术官Andy Baio在儿子身上做了一场实验:“So I gave my son a crash course in video game history, compressing 25 years of gaming history into about four years.”
Eliot's early exposure to games with limited graphics inoculated him from the flashy, hyper-realistic graphics found in today's AAA games. He can appreciate retro graphics on its own terms, and focus on the gameplay. The lo-fi graphics in games like VVVVVV, FTL, or Cave Story might turn off other kids his age, but like me, he's drawn to them. My hope is that this experiment instilled a life-long appreciation for smaller, weirder, more intimate games in him.